Monday, May 16, 2005

I'm not a hit, I'm a free man!

Yesterday, while we were working on the vocals for Arizona Citizen, Josh, Gabe and I started talking a little bit about the Assassin Movie, staring our friend Marco. This is an idea that sort of arose months ago when we first found out about the Screen Wars challenge. Marco has such an amazing presence and character that he practically begs to be put in a movie. And, for a little while, it looked like we might develop the Marco film as an action piece for the currently running Screen Wars Action Challenge. But as we kicked around the idea more and more and tried to develop some basic thoughts on the character, we decided that Marco’s story seemed to fit more in step with a drama then an action.
So, here we are. Three Western films, each heralded by one of us, have been completed. The Thriller film is in the can. And the action film is currently lined up as a potential competitor in the final round of the Screen Wars action challenge. What’s left but Marco’s film?
As we were talking about the ideas for the film yesterday, Gabe mentioned that he had in fact been working on a screenplay. Josh also added that he had begun a collection of loose ideas about the character, story and structure. Gabe kept fairly quiet on his take of the story, but Josh revealed a great deal about setting, theme and plot development. He could probably sit down and write a solid screenplay in one fell swoop. Gabe even has a page or so done of his screenplay already.
Since the other two guys were shaping up ideas on this story, I thought I might as well give it a try. At the very least, I can throw in something that will give us one more angle to choose from. To be honest though, I don’t think our differing stories will be all that different. In the general sense, they’ll probably be exactly alike. It’s the specifics and cast of characters that may differ dramatically from Josh’s adaptation to Gabe’s and even my own (I know Gabe has a character in his story completely unlike a character in Josh’s or mine, and I have a character that I don’t think either one has considered).
Anyway, I began my pre-writing work today. Since Marco lives just around the corner, I thought I would take advantage of his close proximity and begin writing the story with his input to help shape the character. Although I haven’t gone over to his house to discuss the story yet (I’ll probably do that sometime this week when I have finished a rough draft) I have been e-mailing him about his character. And yes, already he has provided valuable input as to how he’d like to see his character portrayed.
Initially, I thought Marco’s Assassin Extraordinaire might be a very practical and realistic in his attitude towards life. He knows the score and the lowdown on everything he sees or comes into contact with. He analyzes all angles and knows everybody’s strength…because, as an assassin, that’s what he’s been taught to do. I also added a touch of sadness to his character in the form of regret over his current life. Although I’ve kept this attitude, Marco added another side to the coin. He suggested making his character very sarcastic and ironic. And so…with Marco's suggestions added to my initial "character attitude", our Assassin becomes brilliant, cold, calculating, but not without a hint of irony at the expense of less brilliant killers. And yet, this irony remains a shield, a detached, more comfortable way to view the somber world in which he lives.

Tonight, I’m going to write up Marco’s biography and hopefully the biographies of the other two main characters. What am I going to cover in this bio?

  1. A day in the character’s life, from waking up to falling asleep.

  2. The character’s past, reiterated in his or her words from the ground up

  3. Key events in their life.

  4. A directorial breakdown (as suggested by the book, Friendly Enemies).

  5. And finally…an interview with the character.

After that, I’ll probably e-mail important parts from the bio to Marco and see what he thinks. Maybe he’ll have some more suggestions for me to work with.

Is all this really necessary for a 3-page screenplay? Absolutely not. But I’ve gotten so used to it that I feel weird if I don’t at least do it. I’ll probably discard most of this stuff, but already it’s helping me to shape the way the story will play in my mind (and hopefully, on the page).

Anyway, here are some random notes from my journal on this film:

...he has become more human, warm and even loving. This illustrates his transition out of the mob lifestyle and into the viewpoint of a normal, caring human being. One particular visual we use to capture this is his removal of his sunglasses. He’s revealing himself and letting his guard down.

He’s bringing things back into perspective; to him we aren’t dealing with percentages, we’re dealing with people.

He sees the world as too large, too organized, too conglomerated and far too impersonal. In a war between rival crime organizations, people like sons or daughters are simply collateral in the scheme of things. And this viewpoint sickens the Assassin.

The Assassin’s dramatic need is to (Plot point blanked out. Sorry...) so he can absolve or forgive himself from his life of death and violence and reclaim his lost innocence.

The Assassin’s attitude is realistic…and sardonic. He’s a realist because he’s been trained to be. He has to observe every situation acutely and understand it for what it really is. He’s had to be able to observe other hit men and assess dangerous threats as well as weed out weaklings from trained killers.

The Assassin is also very wry and sarcastic with regard to others. His inner-commentary on life has allowed him to see things for what they really are and take each situation with an ironic, deadpan humor. He’s guarded, cold and detached, but not without a sense of sardonic commentary on the stupidity or flawed thinking of others. In a sense, this is his armor from the gruesomeness of his profession. Instead of falling prey to sorrow, he decides to poke fun.

Now we'll see if I can finish the screenplay before the end of the week.

Late,

-Brock

10 comments:

Joshua Provost said...

Brock,

You are spot on in every sense. Every word is as I would have put it myself. I think we would all write something very similar, in fact. Why? Because there is a certain sense that Marco exudes, and we have similar cinematic sensibilties. If you frame it as Marco the hitman, we'll arrive at basically the same point, and there it is, just as you haev written it, just as I would have.

I absolutely love the removal of the sunglasses as a metaphor. And I can see this happening midway through the first third, as he reveals his desires.

Also, don't forget that this idea is bigger in many ways than can be covered in three minutes, so absolutely go for it, whatever you come up with! We have so many possibilities, we should take advantage of the time we have with Marco to shoot as many of them as possible. We can always make a shorter cut for the contest later.

This would have made a great action film, but once again, we're sort of out there in terms of fitting with the genre. Not-directly-comedy comedies and sci-fi-fantasy-western westerns. This will be another hybrid, I'm sure.

I can't wait!

Josh

Anonymous said...

Brock.

I think you're gonna enjoy reading "THE GOVERNOR". I hope the latest draft will be done by tomorrow and I can shoot it at you and Mr. Provost. Gabe doesn't get it because I don't wanna spoil him before he auditions. But this Marco character reminds me of Dorian, my protagonist.

There's also this extremely small-minded but incredibly vicious killer named Leonard who delights in the simple pleasure of ending lives, at the meager tune of 3,000 dollars a pop. He's the most fun to write, because he doesn't play by anyone's rules, yet he's plagued by insecurities -- his biggest fear is being deemeed uncool.

One of my favorite moments is his little throwaway comment to Dorian when they are watching one of his victims. Leonard covers his nose and nonchalantly says: "Looks like your friend's starting to turn..."

I'm also partial to his speech about how he once shot a man who suffered from the gout, as a favor because, well, "man was miserable..."

I don't have the time to pursue a short film right now, but I'd love to squeeze in with a couple of lines like that into your screenplay if you were to find yourself in need of a smarmy character. I do smarmy well. That's cause I'm smarmy in real life, and let's face it, personally unpleasant. (I'm going to play it demure and keep the REALLY smarmy stuff off this blog though, because I don't want to offend anyone's sensibilities. I hope I haven't offended them already!)

Gabe said...

I do have some differences, but yes, many similarities as well. I'm sure they also come from hitman movies we've seen in the past. I know Josh mentioned "Leon (The Professional)" and I can't help but pull ideas from that movie.
Perhaps the sunglasses are overused! I happen to have a scene where Marco's sunglasses lay on a table and he puts them on before making a hit, even though he's indoors.
Where you write "...he has become more human, warm and even loving," I write "he has become less human, cold, stoic." That's my characters motivation to get out. He's become calloused, yet has enough emotion that he no longer wants to feel nothing.
Josh, are you writing a version?
Oh man, I don't get to read The Governor? Dang! Brock, Josh - you'll have to remember to not talk about it in front of me.

Joshua Provost said...

Gabe,

Yes, I'm more with you in the sense that he no longers wishes to be as cold as he must be to do his job. He wants his humanity back.

Perhaps two sunglass scenes, one putting them on, and one taking them off. Metaphors for the evolution of the character.

Josh

Anonymous said...

What if the end credits song was "I wear my sunglasses at night" by the fabulous Corey Hart?! Wouldn't that be cool? Guys? Wouldn't it? No? Guys? No?

I'll go back to my seat now. Apologies to all.

Brock said...

Josh,

I’m very glad that I’m on target with regard to the general idea. I think you’re absolutely right, we’re all writing off the basis of Marco, which tends to dictate how our stories will turn out. There’s such an air you get from Marco that, to a certain sense, you can’t help but follow a specific train of thought in your creativity.

I love the sunglasses metaphor too! It just works well. We can all play with it differently in our ideas and whatnot, but ultimately, I think it means basically the same thing: A guard or emotional shield of sorts. I’m not planning on emphasizing the sunglasses tremendously in my screenplay, but I think that visually, it does play an important cue. Especially with regard to the context of the scene I place their removal in.

I’m very glad you’re telling me to write as much as needed. I don’t think I’ll turn out a 20-page screenplay or anything like that, but I don’t expect the first draft to clock in at exactly three pages. I love to describe things and paint mental pictures, so I’ll probably eat up a lot of paper with description blocks alone. I can’t say how long the screenplay will go, but I think the ideas and actions contained within can be played out to three minutes without losing too much on the cutting room floor.

And the best films are always the hardest ones to define or categorize in any particular genre. This film will closely adhere to a drama, but already, other elements are surfacing. That will only serve to add texture to our final product.

Gabe,

I have to say, I’m intrigued by your characterization. Certainly, it makes perfect sense. Especially since the character’s goal is obviously to get out. He wants to escape before he ruins himself beyond all counts of reasonableness.
Maybe the sunglasses metaphor is a tad overused. I think it’s interesting enough though that you can play with it without fear of becoming too abstract in symbolism. Most everyone can understand the basic meaning, and as a result, more people may find the film enjoyable and intellectually stimulating (if only to a small degree).
And yes, I can’t help but cull from the Professional either. It’s just too defining a film to leave unused. I’m trying to play up Marco’s character as more intelligent however, whereas Leon was fairly sloth in his mental capacity. Don’t get me wrong, he was brilliant at what he did, but it was obvious that his boss and Mathilda were overpowering intellectually.

Ray,

I’m very excited to read The Governor. You’ve been hard at work on that screenplay. In fact, I’m sure it’s near perfect by now. You have a natural talent for characters. So, obviously, Leonard sounds like a psycho (but a delightful one let me add). Those lines cracked me up by the way. I have to say that even though your humor remains rather edgy and sharp, it also carries a politeness and demur air about it. That just serves to make it even funnier. Shoot it to me whenever you’re ready.

Actually, I do have a smarmy character, Marco, the protagonist. After making some minor character changes, I’ve arrived at a character that is supposed to be fairly sardonic and wry in his inner-commentary, yet cold and calculating in his assessment of things. We had a lot of inner conflict and commentary in Josh’s initial story idea, so I kept much of that in my translation of the film. Marco’s character uses his ironic humor as a shield against the gruesome lifestyle he leads. Naturally, you’d be perfect to hone his dialogue. I’ve created a few humorous situations that you might be able to play up fairly well, and I think most, if not all of the character’s inner commentary can have a smarmy slant. Our friend, Marco, is fairly sardonic in real life, but I’m taking it to another level. Marco’s character is smarmy and highly depreciating of himself as well as others in his inner-monologue.

Give me a day or two to finish the characterizations (I finished Marco’s today) as well as write the screenplay, and then I’ll jet it over to you. We can throw it back and forth over e-mail if you want and you can work in some smarmy, wry dialogue. Heck, I’ll probably need to give you a co-writing credit. In the meantime, if you want, I can send you Marco’s biography and any other notes on his character that I have.

Jeremy said...

Wait a second ... do a sense a voice-over coming on? I love a good voice-over.

Maybe you could make it in Chinese? I'm not kidding!

Gabe said...

Voice over, yes. Chinese, no. But Italiano it will be.

Joshua Provost said...

Jer,

Yes, there were a few things that we established at the outset. Superscope widescreen, all in Italian, mostly voiceovers. Also, I see a cool color pallette, and a Fallen Angels-esque hit sequence, which I need to show the guys what I've been talking about.

Josh

Anonymous said...

Brock,

I'm glad you liked the little Leonard snippets from The Governor. I'm afraid they're not as funny without the context, but I think you know enough of the context to enjoy them somewhat, so that's cool.

Brock, Josh, Gabe,

I'm definitely intrigued by all of your screenplay ideas so far. Feel free to send all three versions to me for feedback, guys. Even if I don't have anything to add, it's still cool to get a thumbs up from someone, isn't it? Come on! Whaddayahavetolose?

Thought so. I can tell you're attaching the files already.

I'm looking forward to getting your character ideas, Brock. I'll try to get back at you as soon as possible, too. I'm usually pretty good with keeping a deadline, but some unexpected script doctor work came to me and the guy REALLY needs it... hint hint, he's the member of our faculty who is shooting a 35mm short. I will say no more. Anyway, if you'd be willing, I'd love to show you what I came up with for that, and keep in mind, I had to keep his basic story and structure and his silly character names. In fact, I'll send you the script HE sent me before, so you can see what I had to re-write. The horror. The horror.